GET THE ENTIRE FAMILY READY WITH SPECIALIZED GEAR FOR EVERYONE!

KENDOBALL TM

UNIQUE NEW TEAM SPORT OF ELIMINATION

KENDOBALL TM

GET YOUR TEAM READY FOR A UNIQUE NEW GAME OF SPEED, STRATEGY AND SUPERIOR SKILL.

A hybrid cross between Japanese fencing, tennis dodgeball, soccer, and rugby...

KENDOBALL

Two teams of five battle for supremacy. The goal... Elimination of the opposing team. As your teammates dwindle, so do your teams chances. It could come down to the last two standing, or you could end up facing an entire team, completely and utterly alone.

Ninja, Warriors, Knights, Vikings and Gladiators... You don't have to be a Jedi to play but it helps!

Grab your gear... Take to the battle field.

Oh!... and don't worry!... Its been kid tested and mother approved. It's fun for the whole family.

What's Needed to Play?

2-10 Buddy's. Some armor and eyewear... Bamboo Shinai, a bunch of Kendoball's/Tennis balls and a large center ball, (Soccer ball). We use the Fodderball, a special ball being developed specifically for the sport. These are all utilized in completing your objective, tagging out your rivals, and gaining points. Dodge, duck, deflect, dash, slay and slash your way to victory. Your team needs a total of 9 points to win. Two ways to get a point. Only one way to keep them.

KENDOBALL LEAGUES

RULES & REGULATIONS

Let's Learn to Play

**SPECIAL RULES

Kendoball Knights Pull their attacks and use extreme caution, control and precision while fencing each other, to ensure safety in combat. There is no physical contact, in this full contact sport. You are going to get hit with a stick!... People will be throwing their balls in your face! You will most likely get hit in your balls.. If you have them. Just saying. When dueling the unspoken agreement, is never hit harder than you, yourself want to be hit.

Eliminate the opposition... Use the Shinai, Kendoballs and Fodderball to Swing, throw, and kick your way to Valhalla in this unique and epic, die hard game of thrones.

What do you need to know?

Your team of 5, has 5 minutes to score a point or two. A total of 11 points is needed to win.

ELIMINATIONS HAPPEN WHEN:

  • You are Hit with a Shinai.*

  • Tagged with a Kendoball...*

  • Fodderball goes out of bounds on you.*

  • Or... You go out of Bounds yourself.

*Special Rules Apply.

This is an epic sport for weekend warriors but enough getting you excited... Let's Play Ball!...

Scrimmage Lines and the Fodderball.

Lines of Scrimmage

Two lines of Scrimmage on either side of the Circular PIT. Represent the Scrimmage Lines.

  • Going out of bounds is an elimination.

  • Only one player from each Team may enter the PIT at a time.

  • Only one player from each team may cross the lines of Scrimmage at any given time.

  • Whenever the score is Tied there are no balls or Lines of Scrimmage in play. CHARGE!!!...

Center Foderball

Get the Fodderball out of the center and into the Keep/Goal Lines on either end, to open the field up to everyone, eliminating the lines of scrimmage...

  • Boundary Lines are still addicable.

  • Lines of Scrimmage are no longer in play once the Fodderball is inside a Keep. Or...

  • If the Fodderball Goes out of bounds.

  • + Whoever touched or got touched by the Fodderball last, is eliminated.

  • If the Fodderball is placed, back in the center, the lines of scrimmage are in play once again. Point lost.

  • + Any opposing team members on the opposing side of the field are effected and automatically eliminated.

Scoring Points

Get the Fodderball inside a Keep... Easier said then done!

  • Team scores a point once the Fodderball is placed inside the lines of a Keep.

  • Team Scores a point once all opposing team members have been eliminated reguardless of fodderballs status.

Kendoball's & Sticks

Pick up, Pocket, Hoard, Throw, Catch, Dodge... Anything but get hit!

Kendoballs

Throw 10 at a time if you can, Catch em, Dodge em, Deflect them all like a Jedi. Just don't get hit! If you do, you are the weakest link and eliminated.

  • Each player starts with 5 Kendoballs.

  • Kendoball must touch the ground before the player can be declared eliminated.

  • If you fumble a Kendoball, attempting to catch it. You're Out!...

A sword fight has some safety rules. **Other Rules are covered under Dueling.

  • No head Shots**

  • No Jabs to the Face allowed.

  • Torso hit counts as an Elimination.

  • Arms and legs count as 1/3 of a hit**

  • Double K.O. Counts Both players out. Unless they are the last two. **

  • No excessive force may be used.

  • Physical contact is limited in duels.**

Swashbuckling
Any Combination

Other Rules are covered under Dueling.

  • A duel may consist of any number.

  • Back of hands, Swords, and other Balls may be used to deflect anything.

  • A ball in hand can tag someone out.

  • If you hit someone in the head with a stick, "you" are automatically eliminated.

  • A controlled head shot is allowed.

  • Duel swords are acceptable.

  • Short swords to Staffs are acceptable.

Join Us Now

Providing excellent private training in Kendo and other fencing styles for over 35 years.

Like T.J. here before joining the marines. Now he's blowing the hell out of them. Perfect XKL Matirial! He said. eXtreem!

Beat the hell out of your buddy's

Getting prepared for the Zombie's! We play 52 games a year... Rain or shine, sleet or snow, even gloom of night.

Take out the opposing team using cunning tactics and strategy or just brute force and skill. Technique and form are everything.

Slay the Competition
Eliminate The Other Team